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In an industry-defining moment, 'Black Myth: Wukong,' a video game inspired by the legendary Monkey King and supported by tech giant Tencent Holdings Ltd., has shattered sales records. Within a mere 83-hour window from its release, the game astonishingly hit the ten million sold copies milestone as stated by the developers, Game Science, becoming one of the swiftest debuts the video game world has ever witnessed.
The game's release on a Tuesday captured the global gaming community's attention, with the news arriving by Friday evening Beijing time that ten million copies had been sold. China-based Game Science highlighted the achievement, marking a significant triumph for the developer.
Backed by a 5% investment from Tencent, with South African media conglomerate Naspers banking 24% of Tencent, 'Black Myth: Wukong' has cemented its name in industry history. Its performance has not been short of exemplary - reaching a towering three million peak concurrent users across PC and PlayStation platforms is a testament to its colossal global appeal.
Jetting to the top as the most popular single-player game on the Steam platform from day one, 'Black Myth: Wukong' eclipsed high-profile titles like 'Cyberpunk 2077' and 'Elden Ring.' The data from SteamDB confirms its unmatched popularity.
The pricing strategy adopted by Game Science also plays a significant role in this narrative. While priced at approximately $38 in mainland China and Hong Kong, the tag stands at $60 in the United States, a nod to the domestic market's potential.
In creating 'Black Myth: Wukong,' the developers have woven deep cultural threads, celebrating historical Chinese architecture and expressing a patriotic sentiment, as revealed in a documentary by Xinhua state news agency before the game's release.
The title was in the black from the get-go, having turned a profit on its very first day, generating over $450 million in gross revenue within the initial three days, according to Niko Partners analyst Daniel Ahmad.
Sony Group Corp. took the opportunity to pair the game's release with a successful sales promotion for the PlayStation 5 in China, witnessing a sell-out of the console, a development illustrating the game's considerable influence.
Overall, 'Black Myth: Wukong' has set a new benchmark by selling rapidly across platforms, including Valve Corp.'s Steam, Sony's PlayStation 5, and Tencent's WeGame. The game's swift surge past the ten million mark put it ahead of 'Elden Ring' and 'Hogwarts Legacy,' both big names in their own right.
The resounding triumph of 'Black Myth: Wukong' is projected to bolster the sentiment that China's gaming sector, valued at over $40 billion, is moving past prolonged regulatory challenges. Alongside other major launches this summer, such as Tencent’s 'DnF Mobile,' NetEase Inc.’s 'Naraka: Bladepoint Mobile,’ and indie studio Mihoyo’s 'ZZZ,' 'Black Myth: Wukong’s success is a harbinger of a flourishing era for the Chinese video game industry.