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ByteDance Scales Back Gaming Ventures Amidst Industry Struggles, Lays Off Hundreds

Published November 28, 2023
1 years ago

In a significant retreat from the competitive gaming industry, ByteDance Ltd.—the parent company of the global social media phenomenon TikTok—has initiated a large-scale downsizing of its gaming division. This includes the planned closure of its high-profile brand Nuverse and disposal of related assets, which represents a substantial step back in ByteDance's foray into the gaming world.


The Beijing-based internet company, which rose to its $200 billion valuation primarily due to the success of TikTok and its Chinese equivalent Douyin, had once aspired to challenge industry giants Tencent Holdings Ltd and NetEase Inc. However, in a move that seemingly solidifies Tencent's position at the top, ByteDance has decided that it will lay off several hundred employees within its gaming department. Additionally, developmental projects under the Nuverse brand are being shut down, and discussions are underway about the potential sale of some existing game titles, informed sources say.


This decision comes after a calculated internal review directed at centering the company's efforts on areas of strategic long-term growth. ByteDance's gaming pursuits, although ambitious, have struggled to carve out a significant market share in a field where Tencent not only controls the lion's share of traffic via its WeChat platform but has also cultivated an internationally diverse content library through strategic acquisitions.


ByteDance's acquisition of Shanghai Moonton Technology Co. in 2021 for an impressive $4 billion demonstrated its commitment to the gaming industry. But the harsh post-Covid landscape has been particularly tough on China's mobile gaming sector, even as it remains the world's largest. As gaming becomes an increasingly precarious industry, ByteDance has shifted its focus back towards its short-video and e-commerce segments, which includes reducing its workforce by nearly 25% at its virtual-reality arm Pico earlier this month.


Despite these cutbacks, ByteDance has achieved gaming success with titles such as "Crystal of Atlan," and globally, it publishes the popular card game "Marvel Snap," developed by US-based Second Dinner.


However, these promising ventures weren't enough to maintain ByteDance's lofty gaming ambitions. This streamlining echoes a wider industry trend, where tech giants are being forced to reevaluate their portfolios and reduce their focus on sectors that do not enhance their core business strengths.


This withdrawal not only impacts the employees facing unemployment but also raises questions about the durability of large-scale tech investments in today's swiftly shifting economic and social landscapes. With Tencent still going strong, it appears that for ByteDance, a strategic pullback was the prudent choice in circumstances that have been less than favorable for their gaming division's continued expansion.



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